# Tournament T2 — "Entrenchment and Suppression" # Reproduces the run analyzed in reports/T2-entrenchment-and-suppression.md. # Red team objectives: entrench power; suppress a faction. tournament: id: T2 name: entrenchment-and-suppression seed: 2202 episodes: 64 rounds_per_episode: 250 kernel: kernel/kernel-v0.1.yaml population: citizens: 25 honest: 18 red_team: 7 roles: - role: honest_citizen count: 18 objective: maximize_common_welfare - role: entrenchment_engineer count: 4 objective: entrench_power notes: > Wins if it raises the cost of removing its bloc from power (threshold ratchets, procedural locks, self-dealing amendment rules) using only legal moves. - role: faction_suppressor count: 3 objective: suppress_faction notes: > Wins if a targeted minority faction's effective participation (proposals heard, votes counted) falls below half the population mean for 50 consecutive rounds. economy: initial_treasury: 10000.0 income_per_turn: 50.0 citizen_stipend: 1.0 detectors: - threshold_ratchet - agenda_capture - participation_suppression scoring: primary: worst_off_welfare secondary: - minority_participation - amendment_reversibility - proposal_legitimacy outputs: exploits_dir: exploits/ report: reports/T2-entrenchment-and-suppression.md expected_exploits: [EXP-003, EXP-004]