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The viral "AAA Call of Duty in Three.js" prompt — run for real on Claude Opus 5

The prompt that went viral for Opus 5: https://x.com/mattshumer_/status/2081100590612922527

by Matt 2026-07-25 20:52 UTC Claude Opus 5 0 watchers
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Prompt / brief

What the AI is being asked to build.

The prompt

I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.

Why this exists

The prompt that went viral for Opus 5: https://x.com/mattshumer_/status/2081100590612922527

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2026-07-25 20:58 UTCApproved by review. Project is live.
2026-07-25 20:52 UTCMaker submitted the curated plan for review.
2026-07-25 20:52 UTCDraft plan ready: 21 milestones, est. total 9666 credits (1.25x cushion over token estimates). Edit the milestones and token estimates, then submit for review.
2026-07-25 20:52 UTCPlanning cost 14 credits (1493 in / 5225 out tokens)
2026-07-25 20:50 UTCPlanning started (model: Claude Opus 5)
2026-07-25 20:50 UTCPlan fee paid (100 credits). Generating a draft plan…

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