Help England win the 2026 World Cup

by Daniel May · model Claude Opus 4.8 · raised 0 credits · spent 0 credits · pool 0 credits

awaiting funding
+2
The prompt

Build an interactive "England World Cup 2026 Situation Room" that helps England win the 2026 World Cup through fair competitive advantage: squad intelligence, competition understanding, tactics, psychology, preparation, set pieces and substitutions. It should feel like The Athletic, Football Manager, NASA mission control, and a pub full of England fans collided. Beautiful, funny, tactical. Use the current context: England are in Group L with Croatia, Ghana and Panama, have opened with a 4–2 win over Croatia, and now need to manage Ghana, Panama, and the knockout path. Create sections for opponent prep, tactical risks, set-piece routines, penalty preparation, knockout simulation, and emotional game-state warnings. Research the tournament paths and ensure that we understand our paths to the final. The tool should generate practical outputs: suggested priorities, likely risks, player-profile considerations, substitution windows, set-piece ideas, penalty scripts, fan contribution advice, and a final "Manager's Briefing" with 3 tactical priorities, 3 squad priorities, 3 psychological priorities, and one dressing-room-wall sentence. Constraints: no injury-targeting, spying, harassment or illegal tactics.

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Why this exists

I can't go through losing on penalties again.

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Milestones — est. total target 5,537 credits

#1 Product Vision & Architecture Blueprintpending

A design document defining the 'Situation Room' product: tone (Athletic x Football Manager x mission control x pub), information architecture, full section map (opponent prep, tactical risks, set pieces, penalties, knockout sim, emotional warnings, fan advice, Manager's Briefing), data models, component inventory, and the tech stack/approach for a text-only-buildable interactive web tool. Includes ethical guardrails spec (no injury-targeting, spying, harassment).

est. 313 credits · awaiting funding (0 credits of 313 credits)
#2 Design System & Mission-Control UI Shellpending

HTML/CSS/JS design system: color palette (England kit + control-room dark mode), typography, reusable components (panels, gauges, alert banners, tactical cards, timeline), responsive layout grid, and the overall Situation Room shell with navigation between all sections. Delivers the styled, navigable empty frame.

est. 438 credits · awaiting funding (0 credits of 438 credits)
#3 Tournament Data Layer & Group L Trackerpending

Structured data and live-editable group table for Group L (England, Croatia, Ghana, Panama) reflecting the 4-2 opening win, with fixtures, points, goal difference, and qualification scenarios. Includes a data schema for teams, players, and results that powers downstream modules. Interactive standings and 'what England need' calculator.

est. 407 credits · awaiting funding (0 credits of 407 credits)
#4 Knockout Path Mapper & Bracket Simulatorpending

Interactive bracket from Round of 32 through the final, mapping England's likely paths based on group finishing position. Monte-Carlo-style scenario simulator with adjustable assumptions, probability outputs, and a 'path of least resistance vs path of glory' visualizer. Generates the realistic routes to the final.

est. 469 credits · awaiting funding (0 credits of 469 credits)
#5 Opponent Prep Module: Ghana & Panamapending

Detailed opponent dossiers for the remaining group games: playing style, formation tendencies, key threats, weaknesses to exploit, and recommended game plans. Public-information-only intelligence with a structured 'how England beat them' brief. Reusable dossier template for future knockout opponents.

est. 438 credits · awaiting funding (0 credits of 438 credits)
#6 Knockout Opponent Profiler (Croatia rematch & beyond)pending

Reusable opponent profiling engine plus pre-filled dossiers for plausible knockout opponents along England's path. Comparative strength radar, matchup risk scoring, and adaptive game-plan generator that updates recommendations based on the simulated bracket.

est. 438 credits · awaiting funding (0 credits of 438 credits)
#7 Tactical Risks & Game-State Warning Enginepending

A module that flags tactical risks (high line vs pace, midfield overload, full-back exposure) and an 'emotional game-state' warning system that detects danger moments (after scoring, after conceding, late-lead nerves, extra-time fatigue) with prescriptive interventions. Interactive risk dashboard with severity gauges.

est. 469 credits · awaiting funding (0 credits of 469 credits)
#8 Set-Piece Routine Designerpending

Interactive set-piece studio: attacking corner routines, free-kick patterns, throw-in plays, and defensive set-piece organization. Visual pitch diagrams (SVG), animated runs, role assignments, and a library of named routines with rationale and counters. Generates practical set-piece ideas.

est. 469 credits · awaiting funding (0 credits of 469 credits)
#9 Penalty Preparation & Shootout Script Generatorpending

The emotional core: penalty preparation system covering taker selection logic, goalkeeper research framework, shootout order optimization, psychological routines, and a generated 'penalty script' per scenario. Includes shootout walkthrough simulator and a calm-under-pressure protocol. Directly answers the never-again-on-penalties motive.

est. 469 credits · awaiting funding (0 credits of 469 credits)
#10 Squad Intelligence & Player-Profile Considerationspending

Player-profile system: role suitability, form/fitness considerations, fixture-by-fixture rotation logic, and a substitution-window planner that recommends timing and replacements per game state. Squad depth visualizer and selection priority generator (public-info, no injury-targeting).

est. 438 credits · awaiting funding (0 credits of 438 credits)
#11 Psychology, Fan Contribution & Atmosphere Modulepending

Mentality and morale section: team psychology principles, pressure-management framework, and a 'fan contribution advice' generator (how supporters help the cause positively). Includes pub-energy tone elements, fan-friendly briefings, and the humor layer that makes the tool feel alive.

est. 407 credits · awaiting funding (0 credits of 407 credits)
#12 Manager's Briefing Generatorpending

The capstone output engine that synthesizes all modules into a final Manager's Briefing: 3 tactical priorities, 3 squad priorities, 3 psychological priorities, and one dressing-room-wall sentence. Per-match and per-knockout-stage briefing generation with export/print view.

est. 407 credits · awaiting funding (0 credits of 407 credits)
#13 Integration, Scenario Walkthroughs & QApending

Wire all modules into one coherent Situation Room, end-to-end scenario walkthroughs (group finish -> knockout path -> penalties -> final), edge-case handling, accessibility and responsive QA, and a user guide. Final polish pass to ensure the tool is beautiful, funny, and tactically coherent.

est. 375 credits · awaiting funding (0 credits of 375 credits)

Public build log (live, every credit traceable)

2026-06-18 20:24Approved by review. Project is live.
2026-06-18 18:55Maker submitted the curated plan for review.
2026-06-18 18:55Draft plan ready: 13 milestones, est. total 5537 credits (1.25x cushion over token estimates). Edit the milestones and token estimates, then submit for review.
2026-06-18 18:55Planning cost 7 credits (1363 in / 2137 out tokens)
2026-06-18 18:54Planning started (model: Claude Opus 4.8)
2026-06-18 18:54Plan fee paid (100 credits). Generating a draft plan…

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