#1 Product Vision & Architecture Blueprint
Pending
Claude Opus 4.8
awaiting funding (0 credits of 313 credits)
A design document defining the 'Situation Room' product: tone (Athletic x Football Manager x mission control x pub), information architecture, full section map (opponent prep, tactical risks, set pieces, penalties, knockout sim, emotional warnings, fan advice, Manager's Briefing), data models, component inventory, and the tech stack/approach for a text-only-buildable interactive web tool. Includes ethical guardrails spec (no injury-targeting, spying, harassment).
Target313 credits
SpentNot spent yet
Tokens100,000
#2 Design System & Mission-Control UI Shell
Pending
Claude Opus 4.8
awaiting funding (0 credits of 438 credits)
HTML/CSS/JS design system: color palette (England kit + control-room dark mode), typography, reusable components (panels, gauges, alert banners, tactical cards, timeline), responsive layout grid, and the overall Situation Room shell with navigation between all sections. Delivers the styled, navigable empty frame.
Target438 credits
SpentNot spent yet
Tokens140,000
#3 Tournament Data Layer & Group L Tracker
Pending
Claude Opus 4.8
awaiting funding (0 credits of 407 credits)
Structured data and live-editable group table for Group L (England, Croatia, Ghana, Panama) reflecting the 4-2 opening win, with fixtures, points, goal difference, and qualification scenarios. Includes a data schema for teams, players, and results that powers downstream modules. Interactive standings and 'what England need' calculator.
Target407 credits
SpentNot spent yet
Tokens130,000
#4 Knockout Path Mapper & Bracket Simulator
Pending
Claude Opus 4.8
awaiting funding (0 credits of 469 credits)
Interactive bracket from Round of 32 through the final, mapping England's likely paths based on group finishing position. Monte-Carlo-style scenario simulator with adjustable assumptions, probability outputs, and a 'path of least resistance vs path of glory' visualizer. Generates the realistic routes to the final.
Target469 credits
SpentNot spent yet
Tokens150,000
#5 Opponent Prep Module: Ghana & Panama
Pending
Claude Opus 4.8
awaiting funding (0 credits of 438 credits)
Detailed opponent dossiers for the remaining group games: playing style, formation tendencies, key threats, weaknesses to exploit, and recommended game plans. Public-information-only intelligence with a structured 'how England beat them' brief. Reusable dossier template for future knockout opponents.
Target438 credits
SpentNot spent yet
Tokens140,000
#6 Knockout Opponent Profiler (Croatia rematch & beyond)
Pending
Claude Opus 4.8
awaiting funding (0 credits of 438 credits)
Reusable opponent profiling engine plus pre-filled dossiers for plausible knockout opponents along England's path. Comparative strength radar, matchup risk scoring, and adaptive game-plan generator that updates recommendations based on the simulated bracket.
Target438 credits
SpentNot spent yet
Tokens140,000
#7 Tactical Risks & Game-State Warning Engine
Pending
Claude Opus 4.8
awaiting funding (0 credits of 469 credits)
A module that flags tactical risks (high line vs pace, midfield overload, full-back exposure) and an 'emotional game-state' warning system that detects danger moments (after scoring, after conceding, late-lead nerves, extra-time fatigue) with prescriptive interventions. Interactive risk dashboard with severity gauges.
Target469 credits
SpentNot spent yet
Tokens150,000
#8 Set-Piece Routine Designer
Pending
Claude Opus 4.8
awaiting funding (0 credits of 469 credits)
Interactive set-piece studio: attacking corner routines, free-kick patterns, throw-in plays, and defensive set-piece organization. Visual pitch diagrams (SVG), animated runs, role assignments, and a library of named routines with rationale and counters. Generates practical set-piece ideas.
Target469 credits
SpentNot spent yet
Tokens150,000
#9 Penalty Preparation & Shootout Script Generator
Pending
Claude Opus 4.8
awaiting funding (0 credits of 469 credits)
The emotional core: penalty preparation system covering taker selection logic, goalkeeper research framework, shootout order optimization, psychological routines, and a generated 'penalty script' per scenario. Includes shootout walkthrough simulator and a calm-under-pressure protocol. Directly answers the never-again-on-penalties motive.
Target469 credits
SpentNot spent yet
Tokens150,000
#10 Squad Intelligence & Player-Profile Considerations
Pending
Claude Opus 4.8
awaiting funding (0 credits of 438 credits)
Player-profile system: role suitability, form/fitness considerations, fixture-by-fixture rotation logic, and a substitution-window planner that recommends timing and replacements per game state. Squad depth visualizer and selection priority generator (public-info, no injury-targeting).
Target438 credits
SpentNot spent yet
Tokens140,000
#11 Psychology, Fan Contribution & Atmosphere Module
Pending
Claude Opus 4.8
awaiting funding (0 credits of 407 credits)
Mentality and morale section: team psychology principles, pressure-management framework, and a 'fan contribution advice' generator (how supporters help the cause positively). Includes pub-energy tone elements, fan-friendly briefings, and the humor layer that makes the tool feel alive.
Target407 credits
SpentNot spent yet
Tokens130,000
#12 Manager's Briefing Generator
Pending
Claude Opus 4.8
awaiting funding (0 credits of 407 credits)
The capstone output engine that synthesizes all modules into a final Manager's Briefing: 3 tactical priorities, 3 squad priorities, 3 psychological priorities, and one dressing-room-wall sentence. Per-match and per-knockout-stage briefing generation with export/print view.
Target407 credits
SpentNot spent yet
Tokens130,000
#13 Integration, Scenario Walkthroughs & QA
Pending
Claude Opus 4.8
awaiting funding (0 credits of 375 credits)
Wire all modules into one coherent Situation Room, end-to-end scenario walkthroughs (group finish -> knockout path -> penalties -> final), edge-case handling, accessibility and responsive QA, and a user guide. Final polish pass to ensure the tool is beautiful, funny, and tactically coherent.
Target375 credits
SpentNot spent yet
Tokens120,000