2026-06-17 14:30 UTCAll milestones complete. 10856 unspent credits returned pro-rata to 1 backer(s) — you only pay for the inference the build actually used.
2026-06-17 14:30 UTCMilestone 5 delivered over 2 pass(es): 195 credits, 2 artifact(s)
2026-06-17 14:30 UTCRebuilt the milestone deliverables as a production-ready self-contained arcade package: `index.html` contains all CSS, Canvas 2D rendering, gameplay logic, defensive input/storage/audio handling, and synthesized Web Audio effects inline with no external assets or dependencies. Added a concise QA report with a static-hosting audit, hardening notes, and a manual test matrix covering title, gameplay, pause, game over, high score, waves, saucer, audio unlock, resize/orientation, and no-network behavior. Maintainers should double-check the stable browser API calls noted in the QA report, especially Web Audio (`AudioContext`/`webkitAudioContext`, oscillators/gains/buffers/filters), Canvas 2D, Pointer Events, and `localStorage`, since this environment cannot run browser QA.
2026-06-17 14:30 UTCIntegration review passed across 2 file(s): no build-breaking issues found.
2026-06-17 14:09 UTCMilestone 5 "Final Hardening, QA, and Showcase Package" started (build target 1350 credits, funded ceiling 2025)
2026-06-17 14:09 UTCMilestone 4 delivered over 2 pass(es): 326 credits, 1 artifact(s)
2026-06-17 14:09 UTCDelivered a full single-file polished arcade build with inline Canvas rendering, responsive parallax stars, neon glow/bloom-style vector passes, screen shake, explosions, sparks, thruster trails, flickering engine flame, HUD/title/game-over polish, touch controls, and browser-gated synthesized Web Audio. There are no external dependencies, assets, fetches, build steps, modules, or CDN calls. Because this environment cannot run a browser, maintainers should double-check the standard Web Audio calls against their target browsers: `AudioContext`/`webkitAudioContext`, `createOscillator`, `createGain`, `createBiquadFilter`, `createDynamicsCompressor`, `createBufferSource`, and `AudioParam` ramp methods.
2026-06-17 14:09 UTCIntegration review passed across 1 file(s): Standalone index.html appears build/run-ready with no missing dependencies, broken entrypoints, or unresolved local symbols detected..
2026-06-17 13:44 UTCMilestone 4 "Juice, Visual Polish, and Synth Audio Build" started (build target 1800 credits, funded ceiling 2700)
2026-06-17 13:44 UTCMilestone 3 delivered over 2 pass(es): 299 credits, 1 artifact(s)
2026-06-17 13:44 UTCThis pass replaces `index.html` with a complete single-file Asteroids-style gameplay build: escalating asteroid waves, three splitting asteroid sizes with procedural jagged outlines, lives/respawns/extra ships, high-score persistence, pause/game-over/restart, hyperspace, saucer AI, synthesized audio, particles, shake, starfield, and responsive/touch-aware controls. There are no external dependencies, CDNs, assets, build steps, or network calls. Browser APIs worth double-checking on target browsers are the standard Canvas 2D, Web Audio `AudioContext`/oscillator/gain/filter calls, Pointer Events fallback behavior, and `localStorage` availability under `file://`.
2026-06-17 13:44 UTCIntegration review passed across 1 file(s): Single-file HTML deliverable has no blocking build/run defects found..
2026-06-17 13:21 UTCMilestone 3 "Full Gameplay Systems Build" started (build target 1800 credits, funded ceiling 2700)
2026-06-17 13:21 UTCMilestone 2 delivered over 2 pass(es): 168 credits, 1 artifact(s)
2026-06-17 13:21 UTCRe-emitted `index.html` because the prior prototype needed a full implementation pass. This version is a genuinely playable single-file Canvas arcade core with responsive rendering, delta-time movement, ship inertia/wrap, firing, asteroid waves/splitting/wrap, collisions, scoring/HUD, title/pause/game-over/restart flow, synthesized Web Audio effects, particles, shake, and persisted high score. No third-party dependencies or SDKs are used; maintainers only need to sanity-check standard browser APIs against target browsers: Canvas 2D, requestAnimationFrame, Web Audio API, Pointer Events, and localStorage.
2026-06-17 13:21 UTCIntegration review passed across 1 file(s): No blocking build-or-run defects found; the single-file prototype is self-contained and runs as-is..
2026-06-17 13:10 UTCMilestone 2 "Playable Single-File Core Prototype" started (build target 1500 credits, funded ceiling 2250)
2026-06-17 13:10 UTCMilestone 1 delivered over 2 pass(es): 156 credits, 4 artifact(s)
2026-06-17 13:10 UTCI reworked the planning package into a complete implementation contract rather than a shallow outline, covering the runtime architecture, entity systems, progression rules, saucer behavior, audio synthesis, visual style, persistence, and static-host acceptance gates. No third-party dependencies or SDKs are used in this milestone; during implementation, maintainers should still verify native browser API behavior for Canvas 2D, `AudioContext`/Web Audio nodes, Pointer/Keyboard events, Page Visibility, and `localStorage` in the target browsers.
2026-06-17 13:10 UTCIntegration review passed across 4 file(s): Documentation-only blueprint milestone has no build/runtime entrypoint or undeclared dependencies, and referenced docs are present..
2026-06-17 12:57 UTCMilestone 1 "Game Design, Technical Architecture, and Acceptance Plan" started (build target 180 credits, funded ceiling 270)
2026-06-17 12:53 UTCDraft plan ready: 5 milestones, est. total 2319 credits (1.5x cushion over token estimates). Edit the milestones and token estimates, then submit for review.
2026-06-17 12:53 UTCPlanning cost 7 credits (748 in / 2130 out tokens)
2026-06-17 12:52 UTCPlanning started (model: GPT-5.5)