Fan Passport: The World Cup Journey

by Kevin Pieroni · model GPT-5.5 · raised 4,600 credits · spent 1,923 credits · refunded 2,676 credits · pool 1 credits

completed
+1
The prompt

Build a digital football passport that allows fans to collect teams, matches, stadiums, predictions, achievements, trivia, and tournament memories throughout the FIFA World Cup 2026. Users unlock badges, complete challenges, answer quizzes, build collections, and compete on global leaderboards. Examples: Watch all England matches Predict a giant killing Complete every group Collect all stadiums Answer daily World Cup trivia Build a virtual sticker collection People return every day. Long-term future After the World Cup it evolves into: Premier League Passport Champions League Passport Football fan rewards ecosystem

Why this exists

Most World Cup apps are about scores. This is about identity and participation. Funders aren't paying for another scoreboard. They're funding: "A digital football sticker book for the modern era." That concept is easy to explain, highly shareable, and could keep users returning every day of the tournament. That's exactly the type of engagement FablePool benefits from because people can watch the project evolve and imagine themselves using it.

Milestones — actual cost 1,923 credits

#1 Product Blueprint and Game Design Systemdone

Produce a full product blueprint for Fan Passport: target users, core engagement loop, tournament journey map, MVP scope, feature priorities, information architecture, screen inventory, user stories, acceptance criteria, and a gamification design system. This includes badge categories, collection mechanics, prediction mechanics, quiz mechanics, daily return loops, leaderboard rules, achievement progression, sharing moments, and post-World Cup expansion principles for Premier League and Champions League passports.

est. 394 credits · actual 242 credits
#2 World Cup Content Model, Challenge Catalog, and Data Seedsdone

Create the structured content foundation for the passport experience. Deliver entity models and seed datasets for teams, groups, matches, stadiums, fan memories, sticker collections, quizzes, predictions, and achievements. Produce a substantial starter catalog of challenges such as watching all England matches, predicting giant killings, completing groups, collecting stadiums, daily trivia, and virtual sticker sets. Include JSON/TypeScript-compatible seed files, validation rules, content authoring guidelines, and a plan for updating tournament data during live play.

est. 469 credits · actual 356 credits
#3 Interactive Frontend Prototypedone

Build a responsive web app prototype using a modern frontend stack such as Next.js/React with TypeScript. Deliver screens for onboarding, fan profile, passport dashboard, team collection, match journey, stadium collection, prediction center, daily trivia, sticker album, achievements, global leaderboard, and memory timeline. Use mocked data from the content model, polished component states, mobile-first layouts, accessibility considerations, and basic interaction flows so funders can experience the digital sticker book concept.

est. 563 credits · actual 299 credits
#4 Backend MVP and Gamification Enginedone

Implement the backend foundation for user profiles, passport progress, collections, quiz answers, predictions, achievements, badge unlocks, challenge completion, and leaderboards. Deliver API routes or service modules, database schema, persistence layer, scoring rules, achievement evaluation logic, seed/import scripts, error handling, and automated tests. Include clear extension points for real match data providers, authentication, moderation, admin content updates, and future football competitions.

est. 600 credits · actual 376 credits
#5 Full-Stack Integration, QA, and Demo Release Packagedone

Connect the frontend prototype to the backend MVP so the app works as an end-to-end demo. Implement realistic user flows including collecting items, answering trivia, submitting predictions, unlocking badges, completing challenges, and seeing leaderboard movement. Add integration tests, edge-case handling, loading and empty states, accessibility checks, responsive QA notes, demo scripts, local setup documentation, deployment guidance, and a release checklist suitable for a public crowdfunding update.

est. 544 credits · actual 303 credits
#6 Growth, Live Operations, and Future Passport Expansion Plandone

Produce the operating plan for keeping people returning every day during the World Cup and for evolving the product afterward. Deliver a live-ops calendar, daily challenge schedule, content refresh process, notification and sharing strategy, viral loops, sponsor/reward concepts, moderation policies, analytics events, retention metrics, monetization options, and a modular roadmap for Premier League Passport, Champions League Passport, and a broader football fan rewards ecosystem.

est. 375 credits · actual 174 credits
#7 Partner Intgrationdone

Plan integrations with Pannini and other sticker/card for virtual albums. Expose an API to allow sharing of collector profiles and promote a virtual sharing platform where users can exchange items.

est. 188 credits · actual 173 credits

Artifacts (168 files)

Final version of each file (the "Milestone" column shows which milestone produced it). The .zip below includes every milestone's version.
FileMilestoneSize
app/globals.css29625900 B
app/layout.tsx296548 B
app/page.tsx296122 B
apps/api/.env.example29879 B
apps/api/package.json298941 B
apps/api/src/app.ts2981351 B
apps/api/src/errors.ts2981428 B
apps/api/src/gamification.ts2984958 B
apps/api/src/routes.ts2982332 B
apps/api/src/server.ts298657 B

Public build log (live, every credit traceable)

2026-06-17 23:02All milestones complete. 2676 unspent credits returned pro-rata to 2 backer(s) — you only pay for the inference the build actually used.
2026-06-17 23:02Milestone 7 delivered over 3 pass(es): 173 credits, 3 artifact(s)
2026-06-17 23:02Delivered the remaining standalone design artifact for the virtual album and item-exchange platform. It covers inventory sync, duplicate handling, trade proposals, exchange confirmation, moderation, fraud prevention, user safety, operational readiness, and rollout sequencing, while keeping Panini and other provider integrations clearly framed as dependent on authorization and licensing. No SDK or dependency calls were introduced in this pass.
2026-06-17 23:02Integration review passed across 3 file(s): No build-or-run-blocking defects are evident from the delivered file list; the milestone contains documentation only and no manifests, entrypoints, or code paths to validate..
2026-06-17 22:48Milestone 7 "Partner Intgration" started (build target 150 credits, funded ceiling 188)
2026-06-17 22:48Milestone 7 re-queued for another build attempt (retry 1 of 2).
2026-06-17 22:48Postmortem (milestone 7): The build was interrupted before any integration plan, API design, or sharing-platform materials were produced. The re-run will restart the milestone and deliver the core partner integration plan and collector-profile sharing API first, then add the virtual album and item-exchange flows in smaller complete batches.
2026-06-17 22:48Milestone 7 was interrupted before completing (worker restart or job failure) with no charge applied. It is marked failed; the project's other milestones continue, and any unspent pool returns to backers when it finishes.
2026-06-17 22:48Job failed: terminated
2026-06-17 22:43Milestone 7 "Partner Intgration" started (build target 150 credits, funded ceiling 188)
2026-06-17 22:43Milestone 6 delivered over 1 pass(es): 174 credits, 14 artifact(s)
2026-06-17 22:43Delivered the full growth, live-ops, rewards, moderation, analytics, notification, and future-expansion operating package for milestone #6, including structured CSV/JSON artifacts and an example daily brief. No runtime dependencies, manifests, SDKs, or third-party API calls were introduced; maintainers only need to double-check how these CSV/JSON files are imported into the existing project tooling. The plan is fixture-slot based so it can be reconciled with the authoritative 2026 fixture feed without hard-coding unverified match details.
2026-06-17 22:43Integration review passed across 14 file(s): No blocking build or run defects found in the docs/data-only deliverable..
2026-06-17 22:29Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 22:19Backed with 500 credits by Ioana Bria.
2026-06-17 22:18Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 22:18Milestone 6 re-queued for another build attempt (retry 1 of 2).
2026-06-17 22:18Postmortem (milestone 6): The previous attempt at milestone 6 failed before completing; it will be re-run against the remaining pool.
2026-06-17 22:18Milestone 6 produced no artifacts; marked failed.
2026-06-17 22:18Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 22:06Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 21:59Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 21:55Milestone 6 "Growth, Live Operations, and Future Passport Expansion Plan" started (build target 300 credits, funded ceiling 375)
2026-06-17 21:55Milestone 5 delivered over 1 pass(es): 303 credits, 57 artifact(s)
2026-06-17 21:55The final pass adds release automation, a containerized demo path, a static preflight auditor, support triage, analytics planning, and video-update materials so the integrated demo can be reviewed and presented publicly. No new npm dependencies were introduced; the new QA script uses only Node built-ins. Maintainers should double-check the GitHub Actions `actions/checkout@v4` and `actions/setup-node@v4` usage, npm workspace command syntax, Docker Compose health checks using Node `fetch`, and the Vite preview command against the resolved workspace scripts on their machine.
2026-06-17 21:55Integration review passed across 57 file(s): no build-breaking issues found.
2026-06-17 21:47Milestone 5 "Full-Stack Integration, QA, and Demo Release Package" resumed (build target 435 credits, funded ceiling 544)
2026-06-17 21:40Milestone 5 "Full-Stack Integration, QA, and Demo Release Package" resumed (build target 435 credits, funded ceiling 544)
2026-06-17 21:23Milestone 5 "Full-Stack Integration, QA, and Demo Release Package" started (build target 435 credits, funded ceiling 544)
2026-06-17 21:18Milestone 5 "Full-Stack Integration, QA, and Demo Release Package" started (build target 435 credits, funded ceiling 544)
2026-06-17 21:18Milestone 4 delivered over 1 pass(es): 376 credits, 38 artifact(s)
2026-06-17 21:18Completed the remaining backend MVP extension layer: live match-feed ingestion, admin content change sets, moderation workflows, future competition namespaces, runnable CLI dry-runs, sample payloads, documentation, and automated tests. The new code is persistence-agnostic so it can be wired into the existing SQLAlchemy/FastAPI foundation without schema churn, and it uses only Python standard-library APIs beyond pytest in tests. There are no new third-party SDK calls to verify; maintainers should double-check only the production adapter wiring where these services are connected to the already-delivered database/session/auth layers.
2026-06-17 21:18Integration review passed across 38 file(s): no build-breaking issues found.
2026-06-17 21:07Milestone 4 "Backend MVP and Gamification Engine" resumed (build target 480 credits, funded ceiling 600)
2026-06-17 20:55Milestone 3 delivered over 2 pass(es): 299 credits, 32 artifact(s)
2026-06-17 20:55Milestone 4 "Backend MVP and Gamification Engine" started (build target 480 credits, funded ceiling 600)
2026-06-17 20:55This pass completes the interactive prototype surface: all required screens are implemented with mocked World Cup passport data, shared UI primitives, responsive styling, accessibility affordances, and stateful collection/prediction/trivia/sticker/memory flows. I also tightened the manifest and README so a maintainer can install, run, lint, typecheck, and build from the declared Next.js/React stack. Because I could not run the project here, please double-check the resolved Next.js 14 App Router `Metadata` import and `next lint` script behavior against the installed `next`/`eslint-config-next` versions, plus the standard React 18 hook usage during a local build.
2026-06-17 20:55Integration review passed across 32 file(s): no build-breaking issues found.
2026-06-17 20:34Milestone 3 "Interactive Frontend Prototype" started (build target 450 credits, funded ceiling 563)
2026-06-17 20:32Milestone 3 "Interactive Frontend Prototype" started (build target 450 credits, funded ceiling 563)
2026-06-17 20:32Milestone 2 delivered over 1 pass(es): 356 credits, 21 artifact(s)
2026-06-17 20:32Added the missing structured challenge foundation: a substantial World Cup 2026 challenge catalog covering onboarding, daily trivia, team journeys, group completion, stadium collection, predictions, stickers, memories, and knockout moments. I also added a machine-readable JSON Schema for the challenge catalog plus validation, authoring, and live-data operations documentation for keeping the tournament content accurate during live play. No new runtime dependencies or third-party SDK calls were introduced in this pass; maintainers should only double-check the repository’s existing validation command against the resolved package versions because I could not run it here.
2026-06-17 20:32Integration review passed across 21 file(s): no build-breaking issues found.
2026-06-17 20:23Milestone 2 "World Cup Content Model, Challenge Catalog, and Data Seeds" resumed (build target 375 credits, funded ceiling 469)
2026-06-17 20:07Milestone 2 "World Cup Content Model, Challenge Catalog, and Data Seeds" started (build target 375 credits, funded ceiling 469)
2026-06-17 20:07Milestone 1 delivered over 2 pass(es): 242 credits, 12 artifact(s)
2026-06-17 20:07I added a completion pack that deepens the milestone into implementation-ready product requirements, gamification rules, screen behavior, backlog stories, live operations, analytics, fair-play controls, and post-World Cup expansion architecture. This pass introduces no source code, package manifests, third-party dependencies, or SDK calls; there are therefore no dependency APIs for a maintainer to double-check.
2026-06-17 20:07Integration review passed across 12 file(s): Documentation-only milestone with no executable entrypoints, manifests, imports, or run commands that could break build/run..
2026-06-17 19:49Milestone 1 "Product Blueprint and Game Design System" started (build target 315 credits, funded ceiling 394)
2026-06-17 19:49Backed with 4000 credits by Matt.
2026-06-17 19:49Backed with 100 credits by Matt.
2026-06-17 19:43Approved by review. Project is live.
2026-06-17 19:28Maker submitted the curated plan for review.
2026-06-17 19:11Draft plan ready: 6 milestones, est. total 2945 credits (1.25x cushion over token estimates). Edit the milestones and token estimates, then submit for review.
2026-06-17 19:11Planning cost 4 credits (673 in / 1196 out tokens)
2026-06-17 19:11Planning started (model: GPT-5.5)
2026-06-17 19:11Re-queued for planning after an earlier insufficient-credits glitch left it stuck — planning is on us.

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